Wed 4: Torso Practice n' Tips by ~genekelly on deviantART via PinCG.com
M1:: Strong hands. Developed with basic light and shadow sides and straight marks. Very legible silhouette overlaps and inner edges/corners.
M1:: A good demonstration of using straight marks and overlap to create a legible topography of the head. Those cross-hairs on the face plane should be thought of as place holders. Unless those marks are derived from observed topographic landmarks, they don't mean much.
M1:: Hands described with planar development. The left is the dimensional original. The center is a fairly complex planar interpretation. Pay attention to how the back of the hand has been made more complex through subdivision. The overlays on the right are very simplified topographical masses, with the back of the hands and fingers being made into more generalized structures.
M1:: Straight marks used to create a silhouette and topography. The shadowy planes are sides turned away from us and the light source. Simple sides of objects can be made more complex.
M1:: A planar interpretation of the head made into a predictable simplified topography
M1:: A curvilinear topography of a head with emphasis placed on the divide between the front "face" plane and the side plane...or the shadow edge between the two.
M1:: Simple side and front plane breakdowns made more specific to anatomical structures.
I can't claim to know enough about ships for them to be a viable setting at the moment, but I love the concept.