Armored wheelchair

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a woman in a dress is sitting on a wheel chair with an elaborate design around it

Wheelchair - Set #2 This is a super late theme post! I like fancy wheelchairs (but fancy ones don’t really exist). These may not have turned out quite how I envisioned, but my goal was to create wheelchairs that aren’t the norm. 😁🎨 👩🏻‍🦼Wheelchair | #promptmadness2024 Hosted by @nickocreates.ai | March 16, 2024 👩🏻‍🦼 #aiartwork #artificialintelligence #digitalpainting #midjourneyart #midjourneycommunity #aiart #aiartist #digitalart #generativeart #newmediaart #aiartists #artoftheday…

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an illustration of a man in armor with a snake on his feet and holding a staff

Orcs are large and powerful humanoids who can be found across Khorvaire, but particularly in the Demon Wastes, the Mror Holds, and the Shadow Marches.[6] While the people of the Five Nations sometimes depict them as savage brutes and ravaging barbarians, most orcs are in fact a deeply spiritual people with a variety of different cultures across the continent.[7] Orcs were among the first humanoid races to inhabit Khorvaire, and the first orc nations were established in western Khorvaire…

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a woman with pink hair is sitting in a wheel chair and has her hand on the railing

Recently, Twitter started buzzing with a hashtag #hotpersoninawheelchair after Annie Segarra, a blogger and activist for the rights of people with disabilities, discovered a 4-year-old tweet from Kenn Jennings, an American game show contestant and author. The tweet said that there is "nothing sadder than a hot person in a wheelchair," and this phrase has raised many eyebrows.

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ArtStation - Big Daddy, Bioshock 2 - Fan Art Bioshock Mech, Bioshock Concept Art, Bioshock Delta Fanart, Bioshock Big Sister Concept Art, Big Daddy Bioshock Fanart, Bioshock Big Daddy Lancer, Dieselpunk Art, Punk Character, Bioshock Art

This is one of my project I made in my free time. This model is based upon a concept art illustration from Bioshock 2 which I would have loved to see in-game. As a big fan of the franchise and the design, I felt obliged to pay tribute to it. My main priority was to create a game-ready asset, that I could animate and render in Unreal Engine.

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